Commit 5629696c authored by li 李佳's avatar li 李佳

井字棋游戏完成

parent baf5f87c
.App {
text-align: center;
}
.App-logo {
height: 40vmin;
pointer-events: none;
}
@media (prefers-reduced-motion: no-preference) {
.App-logo {
animation: App-logo-spin infinite 20s linear;
}
}
.App-header {
background-color: #282c34;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: calc(10px + 2vmin);
color: white;
}
.App-link {
color: #61dafb;
}
@keyframes App-logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
import React from 'react';
import logo from './logo.svg';
import './App.css';
function App() {
return (
<div className="App">
<header className="App-header">
<img src={logo} className="App-logo" alt="logo" />
<p>
Edit <code>src/App.js</code> and save to reload.
</p>
<a
className="App-link"
href="https://reactjs.org"
target="_blank"
rel="noopener noreferrer"
>
Learn React
</a>
</header>
</div>
);
}
export default App;
import React from 'react';
import { render } from '@testing-library/react';
import App from './App';
test('renders learn react link', () => {
const { getByText } = render(<App />);
const linkElement = getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
.active{
color:red
}
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
import App from './App';
import * as serviceWorker from './serviceWorker';
//每个宫格的<button>组件
// 当组件不包含state时,可以使用函数组件
function Square(props) {
return (
<button
className="square"
onClick={() => props.onClick()}
>
{/*Board把点击事件传递给Square, 当button的点击事件触发时,就是触发了Board的点击事件 */}
{/* 显示父组件Board传入的值 */}
{props.value}
</button>
);
}
// 九宫格框架组件
class Board extends React.Component {
renderSquare(i) {
// 渲染Square组件
// 从父组件game中获取数据
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)} />
)
}
render() {
return (
<div>
{/* 提示下一步的执行者 */}
{/* <div className="status">{status}</div> */}
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
// 渲染棋盘
class Game extends React.Component {
// 进行状态提升(即父组件向子组件传值)
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
xIsNext: true,
// 正在查看哪一项的历史记录
stepNumber: 0,
}
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
// 当点击时更新按钮的内容
// slice方法返回一个新的数组,当没有参数时,返回所有的
const squares = current.squares.slice();
// 当有玩家胜出时/Square已经被填充时,该函数直接返回
if (calculateWinner(squares) || squares[i]) {
return
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
// 把新的历史记录拼接到history上,concat不会改变原来的数组
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
// step为偶数时,xIsNext设为true
xIsNext: (step % 2) === 0
})
}
render() {
const history = this.state.history;
// 根据stepNumber渲染
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares)
const moves = history.map((step, move) => {
const desc = move ? 'Go to move #' + move : 'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
)
})
let status;
if (winner) {
status = '获胜者:' + winner;
} else {
status = 'Next player:' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
{/* 渲染Board组件 */}
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<React.StrictMode>
<App />
</React.StrictMode>,
<Game />,
document.getElementById('root')
);
// If you want your app to work offline and load faster, you can change
// unregister() to register() below. Note this comes with some pitfalls.
// Learn more about service workers: https://bit.ly/CRA-PWA
serviceWorker.unregister();
// 判断哪个玩家胜出
function calculateWinner(squares) {
// 胜出的线路
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
\ No newline at end of file
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<g fill="#61DAFB">
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<circle cx="420.9" cy="296.5" r="45.7"/>
<path d="M520.5 78.1z"/>
</g>
</svg>
// This optional code is used to register a service worker.
// register() is not called by default.
// This lets the app load faster on subsequent visits in production, and gives
// it offline capabilities. However, it also means that developers (and users)
// will only see deployed updates on subsequent visits to a page, after all the
// existing tabs open on the page have been closed, since previously cached
// resources are updated in the background.
// To learn more about the benefits of this model and instructions on how to
// opt-in, read https://bit.ly/CRA-PWA
const isLocalhost = Boolean(
window.location.hostname === 'localhost' ||
// [::1] is the IPv6 localhost address.
window.location.hostname === '[::1]' ||
// 127.0.0.0/8 are considered localhost for IPv4.
window.location.hostname.match(
/^127(?:\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/
)
);
export function register(config) {
if (process.env.NODE_ENV === 'production' && 'serviceWorker' in navigator) {
// The URL constructor is available in all browsers that support SW.
const publicUrl = new URL(process.env.PUBLIC_URL, window.location.href);
if (publicUrl.origin !== window.location.origin) {
// Our service worker won't work if PUBLIC_URL is on a different origin
// from what our page is served on. This might happen if a CDN is used to
// serve assets; see https://github.com/facebook/create-react-app/issues/2374
return;
}
window.addEventListener('load', () => {
const swUrl = `${process.env.PUBLIC_URL}/service-worker.js`;
if (isLocalhost) {
// This is running on localhost. Let's check if a service worker still exists or not.
checkValidServiceWorker(swUrl, config);
// Add some additional logging to localhost, pointing developers to the
// service worker/PWA documentation.
navigator.serviceWorker.ready.then(() => {
console.log(
'This web app is being served cache-first by a service ' +
'worker. To learn more, visit https://bit.ly/CRA-PWA'
);
});
} else {
// Is not localhost. Just register service worker
registerValidSW(swUrl, config);
}
});
}
}
function registerValidSW(swUrl, config) {
navigator.serviceWorker
.register(swUrl)
.then(registration => {
registration.onupdatefound = () => {
const installingWorker = registration.installing;
if (installingWorker == null) {
return;
}
installingWorker.onstatechange = () => {
if (installingWorker.state === 'installed') {
if (navigator.serviceWorker.controller) {
// At this point, the updated precached content has been fetched,
// but the previous service worker will still serve the older
// content until all client tabs are closed.
console.log(
'New content is available and will be used when all ' +
'tabs for this page are closed. See https://bit.ly/CRA-PWA.'
);
// Execute callback
if (config && config.onUpdate) {
config.onUpdate(registration);
}
} else {
// At this point, everything has been precached.
// It's the perfect time to display a
// "Content is cached for offline use." message.
console.log('Content is cached for offline use.');
// Execute callback
if (config && config.onSuccess) {
config.onSuccess(registration);
}
}
}
};
};
})
.catch(error => {
console.error('Error during service worker registration:', error);
});
}
function checkValidServiceWorker(swUrl, config) {
// Check if the service worker can be found. If it can't reload the page.
fetch(swUrl, {
headers: { 'Service-Worker': 'script' },
})
.then(response => {
// Ensure service worker exists, and that we really are getting a JS file.
const contentType = response.headers.get('content-type');
if (
response.status === 404 ||
(contentType != null && contentType.indexOf('javascript') === -1)
) {
// No service worker found. Probably a different app. Reload the page.
navigator.serviceWorker.ready.then(registration => {
registration.unregister().then(() => {
window.location.reload();
});
});
} else {
// Service worker found. Proceed as normal.
registerValidSW(swUrl, config);
}
})
.catch(() => {
console.log(
'No internet connection found. App is running in offline mode.'
);
});
}
export function unregister() {
if ('serviceWorker' in navigator) {
navigator.serviceWorker.ready
.then(registration => {
registration.unregister();
})
.catch(error => {
console.error(error.message);
});
}
}
// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom/extend-expect';
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